Making a city visualisation and fly-through (in a game engine)

I was fortunate to have been part of a particular project years ago. It was funded by public cultural funding to develop an architectural model of our medium-sized city(EDIT: add details, attribution). This involved surveys, digital modelling and 3D Printing. After the initial thrust of the project, we had put together a resource, and, though we had plans from the very beginning to share our work somehow*, it took a few years to revisit it, and to start experimenting.
*the parts that we could anyway. Some of the 3D Printed model project was given to us under a third-party research license, and is not included.
I'm learning the game engine, Godot. 🤖
So, as well as the models - the buildings, meshes, this experiment is also about making an interface, and developing new features on top of the model. I don't think it's a "game" per se, but the features of the game engine feel like the right tools to start with. The aim is make the digital model accessible to users without the use of architectural software, likely, primarily, for the web browser.
